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Showing posts with the label D&D

Warlock of Firetop Mountain Minor Fix

Hey lads, I'm here with a very  minor update today. As was helpfully pointed out to me on twitter , there was an error in the Warlock of Firetop Mountain adventure for D&D 5e I released back in 2018. Basically, after a certain point the rooms were numbered wrong. A pretty small issue, but also easy to fix so why not. The document was initially released using Homebrewery, but I've since switched over to GM Binder and don't know where the original document is. Luckily, I ported the document over to GM Binder a while ago so I've just updated that file. My apologies to any hardcore Homebrewery fans. The Fixed Document on GM Binder Looking back on this adventure now has really been a trip down memory lane. I'm honestly surprised by how much work I put into my first major project looking back on it, and how well it turned out. But with the benefit of hindsight I can definitely see some of the flaws of the adventure - the main one being just how many combat enc...

d20 Modern Conversion: Advanced Classes Updates 3

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Hey guys, just got some minor updates to the Advocate and Battle Mind advanced classes this time.

D&D 5th Edition: Modern Manual Progress Review

Hey lads just a quick progress review post here. There's not really any homebrew content this time so if you want to skip over feel free. I just wanted to make a post reviewing the progress that has been made towards the modern conversion, which I'm now going to start calling the 5E "Modern Manual" for the foreseeable future. It's not exactly the most interesting name but it gets the job done. As well as going through the content so far I also wanted to outline what else I have planned for the Modern Manual, stuff I that will be done before the Modern Manual is a "finished product". First of all, the content that I think is pretty much finished: Base Classes Equipment Wealth and Reputation Races - Alternate Human, Mutant and Robot Backgrounds Radiation Rules Next are things that I've created, but I think need some significant revisions or additions before they can be included: Vehicles - The first run I did at vehicles was pretty poor...

Rules for Impromptu Casting for D&D 5th Edition

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This week, I present some fairly light rules for allowing casters to use spells they don't have prepared.

d20 Modern Conversion: Advanced Classes Updates 2 and Chosen Advanced Class

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It's me, ya boi with some more updates to a couple advanced classes, plus a new advanced class: the Chosen.

d20 Modern Conversion: Race Tweaks and Updates

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Hey all, this week I've got some updated (and slightly prettier!) versions of the races released so far.

d20 Modern Conversion: Advanced Classes Updates 1 and Slayer Advanced Class

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Hey all, I'm back after a bit of an unexpected break in posting with some updates to a handful of advanced classes, plus a new advanced class: the Slayer.

Group Casting Rules for D&D 5th Edition

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This week, the spellcasting expansion continues, with rules for casting a spell as a group.

d20 Modern Conversion: Vehicles

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Well it sure took me long enough. Here's the rules for vehicles plus a small selection of sample vehicles.

d20 Modern Conversion: Alternative Human and Variants

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Hey all, here's an alternative human plus some variations for the modern conversion!

d20 Modern Conversion: The Perils of Nuclear Radiation!

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Hey all, here's rules regarding radiation for the modern conversion!

d20 Modern Conversion Extra: Psycho Advanced Class (plus Barbarian subclass version)

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Hey all, I'm back briefly in this little break while I work through my exams with a small update to celebrate the announcement of Borderlands 3 with the Psycho advanced class, plus a converted Barbarian subclass version.

d20 Modern Conversion: Techie Rework

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Back after yet another unscheduled hiatus, here's my attempt at a rework of the Techie advanced class.

d20 Modern Conversion: Medic Rework

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This week, an attempted rework of the Medic advanced class.

Smash Bros. Pack 1 for D&D 5th Edition

This week, a couple subclasses inspired by fighters from the Smash Bros. series.

The Eleventh Hour: Last-Ditch Attacks for D&D 5th Edition

This week, an optional rule for 5th Edition allowing characters to make self-sacrificing attacks when in dire straights.

d20 Modern Conversion: The Occultist and Advanced Classes Update

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This week, the next installment of the d20 Modern conversion updates the core set of advanced classes, and introduces a new advanced class to the conversion.

d20 Modern Conversion: Magical Advanced Classes 2 (Advocate and Scion)

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This week, the next installment of the d20 Modern conversion introduces the second batch of magical advanced classes: the Advocate and the Scion.

d20 Modern Conversion: Miscellaneous Gear

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This week, the next installment of the d20 Modern conversion expands the equipment section, adding a selection of miscellaneous gear for the modern adventurer.

Spell Channeling Rules for D&D 5th Edition

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This week, a short break from the d20 Modern conversion, instead adding a new action option for spellcasters: channeling.