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Showing posts with the label The Warlock of Firetop Mountain

Warlock of Firetop Mountain Minor Fix

Hey lads, I'm here with a very  minor update today. As was helpfully pointed out to me on twitter , there was an error in the Warlock of Firetop Mountain adventure for D&D 5e I released back in 2018. Basically, after a certain point the rooms were numbered wrong. A pretty small issue, but also easy to fix so why not. The document was initially released using Homebrewery, but I've since switched over to GM Binder and don't know where the original document is. Luckily, I ported the document over to GM Binder a while ago so I've just updated that file. My apologies to any hardcore Homebrewery fans. The Fixed Document on GM Binder Looking back on this adventure now has really been a trip down memory lane. I'm honestly surprised by how much work I put into my first major project looking back on it, and how well it turned out. But with the benefit of hindsight I can definitely see some of the flaws of the adventure - the main one being just how many combat enc...

The Warlock of Firetop Mountain Update 1.1 - Final Puzzle and Small Tweaks

A small update to the adventure based on some suggestions by my dear big brother and responses on reddit. Changes A lot of typos have been fixed. Added some suggestions at the end of the dungeon for scaling to different levels, as well as clarification for the levels the adventure is meant to be run at. Added an optional tweak to the chest puzzle, as it seemed too simple Rather than locks only working with a key corresponding to their material, the locks only work with a key which shares no materials with it. Should make the puzzle take a little bit longer, and a chest trap will probably activate at least once with it. All changes can be found on the Homebrewery document .

The Warlock of Firetop Mountain - Full Adventure

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For any readers from the future, know that this meme was outdated from day 1.

Warlock of Firetop Mountain - The Dungeon Map 3

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Okay the last update was two weeks ago. There are a few reasons for this: I was getting sick of putting out crappy little map scraps every week. I had exams throughout last week. Nobody reads this shit so who really cares? So instead of another small update last week at the expense of exam revision, I decided to delay the update a week so I could put out something with at least a small amount of care and effort put into it. Wow!

Warlock of Firetop Mountain - The Dungeon Map 2

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Happy New Year!

Warlock of Firetop Mountain - The Dungeon Map 1

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Merry Christmas! What the heck are you doing reading some nerd's blog? I was originally planning to release the whole map at once, probably with some additional encounter guidance. But then I realised that would mean several hours of map drawing and writing on Christmas Eve, and honestly I just can't be arsed.

Warlock of Firetop Mountain - Monsters and Magic

In this post, I will be detailing any custom statblocks necessary for this adventure, in addition to any and all magic items in the adventure that need more detail to be run in D&D than is provided in the book.

Warlock of Firetop Mountain - Dungeon Structure 2

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This is my second post looking at the structure of the dungeon presented in "The Warlock of Firetop Mountain", and how this structure fits into a D&D adventure. In this post, I look at the sections of the dungeon that come after the underground river, comprising the area leading into the maze, the maze itself, and the final boss area in the dungeon

Warlock of Firetop Mountain - Dungeon Structure 1

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Alright, now with all the encounters in the dungeon looked at, I'll start looking at the other aspects of the dungeon. In this post, I will be taking a look at the structure of the dungeon as a whole.

Warlock of Firetop Mountain - Encounter Analysis 7

This batch of encounters covers the final section of the dungeon, including the Maze of Zagor! As well as just looking at encounters in this post, I've also looked a bit at how the maze is run in the book, and running mazes in D&D in general.

Warlock of Firetop Mountain - Encounter Analysis 6

This section covers some pretty in-depth encounters, all far more interesting and with many more options than the simple goblins in the start of the dungeon. I guess what I'm trying to say is prepare for lots and lots of words. I as originally planning to finish the encounters in this post, but when I got to writing they were just so much bigger than I expected, so I've split off the Maze of Zagor and the final boss into a separate post.

Warlock of Firetop Mountain - Encounter Analysis 5

Right, the final batch of encounters for the pre-river area. This section has some potentially interesting combat encounters, and a minor social encounter too.

Warlock of Firetop Mountain - Encounter Analysis 4

Okay yeah this post on Friday idea is probably a bust, I'm just gonna set my schedule to "Saturday Probably". This update covers the majority of the remaining pre-river area. We're almost there!

Warlock of Firetop Mountain - Encounter Analysis 3

Friday whomst? Sorry for the late update, I kinda forgot about the schedule a little bit and let my college work swamp me. But to make up for it, here's a large update!

Warlock of Firetop Mountain - Encounter Analysis Round 2

Here's the next round of those encounters from "The Warlock of Firetop Mountain" I promised! The plan is to make a full-scale conversion to D&D 5E once all of these are over. Enjoy!

Oh Whoa, What's This? - Warlock of Firetop Mountain - Encounter Analysis Round 1

Here comes some content I guess. So do you remember the old Fighting Fantasy books that were first published in the 1980s? Me neither, but I had some of the books as a kid, and a while ago bought a set of the first 10 books. I ended up thinking that they could serve pretty well for a role-playing game, so I started adapting the first book, "The Warlock of Firetop Mountain" to fit D&D 5e, in the hopes of playing it with my friends. I'm currently thinking that the entire dungeon could last about 2 sessions, and the dungeon map is pretty cleanly split into two parts. In this post I'm gonna be looking at the first main section, comprising the entrance to the mountain and the dungeon areas. The first main task is looking at the encounters in the book and adapting them to fit nicely into D&D where necessary.