Tabletop Arcade: Feats Chapter Draft

Hey everyone! Got another draft chapter for this week's post, all about Feats in Tabletop Arcade.

I won't waste your precious time by explaining the whole Feats system idea here, since I already did that in previous dev diaries and you should (hopefully) get the idea from the draft chapter.

Creating this draft definitely helped me learn some more about designing this game, mostly by running into walls with trying to create certain stuff. For example, I'd initially wanted to include a "Permanent Boon" feat - it seemed like a neat idea that could give a bunch of options without needing loads of extra work. But when it came to meshing that idea with other ideas for certain boons it just didn't seem like there was a good way to make it work nicely.

Most of the example feats I've included in the draft are definitely more on the simple side, and are mostly focused on altering the basic game statistics of your character. In future posts, I'll probably release more feats in groups to slowly expand the game.

Writing this draft also helped me realise just how important flavour text is going to be when it comes to writing feats well. Without it, a player is essentially just choosing different game mechanics to add to their character rather than thinking through their character in a narrative way.

The Document on GM Binder: TA Feats Chapter Draft



Well that's it for today's post. Next week's post is probably gonna be a dev diary on some stuff to make combat more varied, I hope to see you then!

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