Tabletop Arcade Dev Diaries #14: Resting
Hey all! Today I'm gonna go over my plans for resting and recovering resources in TA. The resting system is going to be pretty similar to D&D 5e all in all, the "adventuring day" structure in which the party's resources are steadily depleted by each encounter they face seems like the preferable analogue to JRPG adventuring and combat. Minor encounters perform the war of attrition, with a big boss fight at the end being the potentially deadly challenge. So we're gonna go for short rests and long rests. This should be a pretty simple system to tweak and refine to exactly what each party wants, since there are only really two resources in TA, stamina and health. However, there are a couple tweaks I want to make to the D&D formula for different reasons. First of all, on short rests in D&D you choose how many hit dice to expend. I don't really vibe with this, hit dice kinda feel like they're supposed to represent your natural healing capabilitie