Catchy title, right? Just a casual post today discussing two ideas for some tabletop games I've had recently. My first idea came a while ago. Spurred on by playing Dragon Ball Fighterz, I was wondering about how possible it might be to translate the themes and mechanics from classic fighting games into a tabletop format. Obviously something like this would take a lot of work and creativity. Plus, fighting games are typically 1v1 matches, would that be something you include somehow or throw away? Combo's are certainly a no-go, who wants to sit around and wait while one person lists off the moves they pull off in sequence? Maybe you could simulate real-time by having a counter incrementing every turn, and introduce attack startup and recovery like that? Also, woud something like this even be fun? A lot of the fun in fighting games comes from their competitive, adversarial nature. Would you have to pit the GM against the players? For a while this idea didn't go much furt...