Tabletop Arcade: Equipment Chapter Draft
Hey all! For today's post, I've got another finished draft chapter for y'all. The equipment chapter includes rules for the various armour and weapons you'll use in-game, plus some rules for tracking wealth and inventory space. First off in the chapter is the Wealth system. It's pretty much the same system used in Open Legend, but I've added a couple small additions and tweaks. The Inventory system follows and is super simplified. The weapons system largely adapted from D&D 5e, just with some changes to make it more appropriate to the rest of the game. I'm particularly excited about creating some content for modern setting using these rules. The rules for armour take elements from both Open Legend and 5e, and I'm pretty satisfied with how they came out. I also took inspiration from Runequest in giving heavier armour a penalty to initiative - I think it works particularly nicely here as initiative is not rolled in TA. Finally there's the misc...